
Multi-Shot now also shoots Explosive Shot at up to 2 targets hit. Salvo has been renamed to Bombardment and redesigned - Arcane Shots increases the damage of your next Multi-Shot by X%, stacking up to 4 times.Įxplosive Ricochet renamed to Salvo, and design adjusted. Hunter’s Knowledge and Focused Aim now boost Rapid Fire damage and crit chance in addition to Aimed Shot. Steady Focus values lowered to 4/8%, rather than 7/15%. New talent added that increases the duration and damage of any Dire Beast summon. Every X Dire Beasts summoned now resets the cooldown of Kill Command, and reduces the cooldown and Focus Cost of Kill Command for a duration. This should make sense with the new tree layout.ĭire Pack has been redesigned. Viper’s Venom in the choice node after Serpent Sting has been replaced with Hydra’s Bite.īinding Shackles is planned to work with any combination of Scatter Shot, Explosive Trap, Binding Shot, and Intimidation.

This has been replaced with Rejuvenating Winds. Improved Exhilaration (the pet healing) is now part of the baseline Exhilaration ability. The placeholder Agility % node has been replaced with an Avoidance node. Mend Pet has been bumped up from 35% of Pet’s HP over its duration, to 50% of pet’s HP.

Some of this may be redundant information with previous posts: Many talent nodes have had their position shuffled around, as well as connections, so this won’t be an exact list of what specific talent node moved to what new position and what it connects to. The next build to alpha will have some pretty substantial changes for the hunter talent trees.
